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Author Topic: 7th Sea: Second Edition  (Read 955 times)
RoboChap
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« on: 12 January, 2016, 00:04:36 AM »

The first details of 7th Sea: Second Edition have been released on the John Wick mailing list: Go to http://www.sailthe7thsea.com/ to sign up if you want to keep up to date, will copy and paste the article below though:

Quote from: John Wick / 7th Sea Mailing list
Welcome to the Year of 7th Sea!

Hey folks. This is John Wick. I just wanted to thank all of you for taking the time to sign up for this mailing list. We’ve got some exciting news to announce!

In short, 2016 is going to be the “Year of 7th Sea.” We plan on releasing not only a new core book, but new sourcebooks as well. And not just sourcebooks about the Théan nations, oh no. We’ve got huge plans for the world of 7th Sea. Just huge. And we’ll get into all of them, but before we do, let me say this again:

Thank you for letting us know that you’re looking forward to a new edition of the game.

It’s been sixteen years since I last visited the shores of Théah and a lot has changed. I’ve changed, you’ve changed… and Théah has changed. Yes, the continent has undergone some transformations in sixteen years. I suspect you’ll want to know about them. And you’ll also want to know what’s stayed the same. Let’s you and I take a trip across the continent and take a look at some old friends… and some new ones.

My Loyal Crew

First, let me talk a little bit about who’s going to be leading us on this little jaunt. There’s me, of course, but there’s also Mark Diaz Truman. He’s running all the business aspects of the project. Mark’s been in charge of the money matters at JWP since our first Kickstarter, way back in 2012. He’s organizing and designing the forthcoming 7th Sea: Second Edition Kickstarter, and when we launch, he’ll be handling any issues or questions that come up.

Second, there’s the design team: Mike Curry and Rob Justice. Mike and Rob have been friends of mine for a long time and ran the Bear Swarm Podcast for years. They both have keen minds and great insight into what makes a good RPG tick. The three of us have been working on the revised system for 7th Sea (more on that in a moment) and we’ve been talking a lot about how the world.

We’re planning a beautiful book too… so we’ve got some great folks putting together the final layout. Our art director is Marissa Kelly, responsible for the Epyllion game about little dragons and art director for a whole bunch of other companies, including Evil Hat and Storium. Thomas Deeny—you might know him from the new Firefly RPG from MWP—will be handling the graphic design of the Kickstarter and Quick Start.

The More Things Change…

7th Sea: Second Edition is going to see some changes from the first edition. When folks ask me, “What kind of changes?” I often invoke Battletar Galactica. I was a huge fan of the original show—I was ten years old when it came out—and I’m a fan of the reboot as well. In the new BSG, we still had Adama, Apollo, Starbuck, Cylons and everything I loved about the first show. Sure, they had new faces—and in some cases, new genders—but they were still those same characters, just with an updated feel. New special effects, new writing, new cast but same show.

7th Sea: Second Edition is going to feel a lot like that. All the Nations are still there—Avalon, Castille, Vodacce, Ussura, etc.—but a few of them may have slight changes. Three of them have undergone slightly deeper changes. Eisen is going to be a whole lot scarier, for example. When you come across a small town of terrified villagers who look up to the castle on the hill where “the countess” lives… you’ll know you’re in Eisen. Ussura is getting a political facelift plus a new kind of sorcery that replaces shapeshifting. And the Vestenmennavanjar… well, let’s just say you don’t have to choose between “awesome merchant prince” and “awesome Viking raider” anymore; you can have both at the same time.

We’re also adding a new nation to the list: The Sarmatian Commonwealth. I’ve visited Poland twice—going again this year!—and every time I go, I hear the same question: “Why is there no Poland in 7th Sea?” After getting asked this question about a dozen times in an hour, I spent some time researching 17th Century Poland and my answer to that question is now, “Because I was an idiot.” I made a promise the last time I was there that if I ever re-did 7th Sea, I would include Poland. Well, I’m keeping that promise. I’m very excited for the Commonwealth and after you see what we’ve been doing with its politics, sorcery and history, I think you will be, too.

A New Engine

But the big question on most people’s minds is this one: “Are you using d20’s or Roll and Keep?” The answer is... neither.

I love R&K. I helped design it back in the day. But the fact of the matter is, rolling a handful of dice and keeping two of them… isn’t very swashbuckly. If I want to feel like Errol Flynn, if I want to feel like the Dread Pirate Roberts, if I want to feel like Captain Jack Sparrow, I want to throw a handful of dice and use all of them. And that’s the new system we’ve designed for 7th Sea: Second Edition.

We’re still using Trait + Skill (the “Traits are too important” folks are going to be very happy) and we’re still using Raises. Except now, you make Raises after the roll. Which means you get to feel like a Big Damn Hero.

We’ve still got Brute Squads and Villains, but we’ve refined how they work. In fact, a lot of the new system can fall under that category. “We’ve refined how they work.” The new 7th Sea system is fast, elegant and dynamic. It isn’t overly simple and it isn’t like one of my “Little Games.” But I feel it captures the cinematic feel we were going for with the first edition of the game, but didn’t quite reach. RPGs have changed a lot in almost 20 years, and I want 7th Sea to still stand out!

The Kickstarter

I can’t give you an exact date for the Kickstarter just yet, but I can tell you that you should keep your spyglasses on late January/early February. As in, the last week and first week. Yes, it’s that close.
As for when you’ll get a book in your grubby, swashbuckling paws… we want to release the book at Gencon. We’re working ‘round the clock to meet that goal right now. We might miss it… but I’d love to see all of you with 7th Sea: Second Edition books in August. That would put a real big smile on my face.

Expect more updates like this in the next few weeks as we put together the Kickstarter, finalize the system, and put out a Quick Start. Please let your friends know that this email list is the best way to way to get all the newest 7th Sea gossip...

2016 is the Year of 7th Sea. Oil up your swords, lift up them sails and run out the guns! It’s going to be a fantastic year.
 
Take care,
 
John Wick
   
Sincerely,
John Wick
7thsea@johnwickpresents.com

REMEMBER: Go sign up to the mailing list! http://www.sailthe7thsea.com/
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« Reply #1 on: 12 January, 2016, 00:54:47 AM »

Interesting. I'm suprised they're ditching roll and keep. To my mind that's one of the best dice systems any RPG has ever had.
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Locutus9956
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« Reply #2 on: 12 January, 2016, 10:18:54 AM »

Hmmm alothough from the sounds of it I suspect 'Trait + Skill' is going to be similar to roll and keep where maybe you roll the lot and some can explode or something? We'll see Smiley Sounds interesting all the same
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RoboChap
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« Reply #3 on: 12 January, 2016, 15:49:52 PM »

I would have liked them to have kept R&K, I do like that system a lot. They basically say they want you to keep everything so I wonder if it will be, like, Traits are d10's and skills are d6's or whatever. Or as Simon says, only a certain number may explode, although that means either having two sets of coloured dice (ones that can explode and ones that can't) or just "a max of 3 out of 5 can explode" which seems kind of pointless as chances are you won't often have more than a couple 'Splosions
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...and the moral of the story is 'Appreciate what you've got', because basically, I'm fantastic.

So, how are you holding up? Because I'm a potato...

The movie of my life must be really low budget.

And JESUS WEPT for there were no more worlds to conquer
Locutus9956
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« Reply #4 on: 12 January, 2016, 18:21:10 PM »

Having thought about I'm actually wondering if they're perhaps planning on basically shameless knicking taking a cue from FFG's system as seen in their Star Wars game where you take your skill and your attribute together for the total number of dice and some of them are upgraded either into exploding dice or D10s or something?

Would be kind of a shame if it does tbh, I love the FFG system but I love it BECAUSE it's different, 7th Sea always did it's own thing and was kinda neat partly because of it... but then again it's not like we can't still play the current game still after they release 2nd Ed (we still play D&D 3.5 after all, hell we had alot of fun playing 1st ed D&D)
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