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20 January, 2018, 16:11:01 PM *
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1  General Category / General Discussion / Re: YG T-Shirts on: 12 January, 2018, 13:33:46 PM
I'd be interested in the T-Shirt though as per previous discussion, I'd lose the red outline on the text (and text under the logo on the front entirely as). The red outline just looks tacky imo and the text on the front is a crest, doesnt need the name under it.

(I'm a maybe as it stands)

Insert Quote
Malc - 1x Shirt
Clive - 1x Shirt, 1x Hoodie
Chris - 1x Shirt
Rob - 1x Shirt, 1x Hoodie
2  General Category / Computer Games / Re: Star Wars Battlefront II (well... 4 really but....) on: 20 November, 2017, 16:58:55 PM
Update: As things stand thanks to the overwhelming backlash against the microtransactions EA has removed them from the game as of the last patch ('for now' so I'm iffy on celebrating too early) but as things stand stuff still needs unlocking you just have to earn the currency in game to do so no now meaning the 'pay to win' options are no longer there and the gambling issue isn't really a factor now!

As things stand this stands turns my 'other score' from a 1 into a 7 or maybe a 6 (the length issue with the 1 player game and inability to murder ewoks still rankles but its frankly that I was expecting, the Microtransaction stuff was the really fly in the ointment and that, for the moment at least, is gone,

This easily puts the overall score up to an 8 or 9/10 for me!
3  Club Matters / Arrange A Game / Re: Fantasy Sports League (of the tabletop variety I mean!) on: 20 November, 2017, 16:23:40 PM
Well at the moment we've only got 4 folks for BB or 3 for DB (ideally I'd want more for either!) but this wont be for at least a season so no rush for now Smiley
4  Club Matters / Arrange A Game / Re: Fantasy Sports League (of the tabletop variety I mean!) on: 20 November, 2017, 14:06:20 PM
I can certainly sympathise there! I personally am up for either/both but would actually rather play Dreadball of the two myself! That said if we get enough interest I'm more than up for running a league of both (hell I'd be quite happy to run them concurrently if folks are game?) (limited to one team per player per league though to avoid scheduling becoming an absolute nightmare!)
5  Club Matters / Arrange A Game / Re: Blood Bowl II - Online League on: 17 November, 2017, 11:28:37 AM
If we can get at least one more I think we might be able to make a go of this (would like at least 4 players before we look at setting this up!)
6  General Category / Computer Games / Star Wars Battlefront II (well... 4 really but....) on: 16 November, 2017, 16:37:05 PM
Many years ago in the distant past (well? 2002?) a revolutionary game hit the market, that game was Battlefield 1942. It was at the time, pretty unique, taking multiplaye shooter gameplay from a small scale deathmatch or small team based affair to a full on huge open battlefield with dozens of players on each side playing various roles, working in squads to capture objectives and tanks rumbling around while planes zoomed over head. It was spectacular, exciting and lead to some truly epic gameplay.

And alomost immediately folks started to dream of the possibilities of this new gameplay style of ?realistic? mass battles in other settings, it wasn?t long before modders started making these a reality with the likes of Desert Ops bringing the combat into modern day adding helicopters, modern MBTs and the lines into the mix.

And then the inevitable happened, some game devs were watching the Empire Strikes back and a collective lightbulb went off above their heads?. And in 2004 we got Star Wars Battlefront, letting us play as soldiers in epic star wars battles as legions of snowtroopers and AT-AT walkers stomped across the icy planes of Hoth as rebels tried to bring them down in their speeders or as hordes of battledroids and clone troopers traded a spectacular light show across deserts of Geonosis as clone gunships zoomed overhead, or Rebels and Stormtroopers slugged it out in the dustry streets of Mos Eisley as X-Wings and TIE fighters screamed over head. It was wonderful and despite the limited technology of the time really felt like you were IN Star Wars.

It?s sequel, Battlefront 2 was an even bigger success adding in full space battle segments, and the ability for a few players to play as hero leaping around cutting through swathes of enemies with Darth Vaders lightsaber or gunning them down with Han Solo?s trusty DL-44 blaster pistol?

And more was promised in Battlefield 3? until it was abruptly cancelled?..

And for a time, that was the end of the story? for 10 long years no new Battlefront games came along and then finally in 2015 along came the new (and in keeping with the current tradition of rebooting the numbering system on games for no reason Ive been able to fathom) Star Wars Battlefront.

The game was absolutely gorgeous to look at and remains one of the best looking games I?ve ever played and the sound design (as you might expect from DICE if you?ve ever played one of the Battlefield games in recent years) was nothing short of stellar. And at first the game was a dream come true. But as time ran on the games flaws began to present themselves in increasing amounts.

The game used a pickup system to allow players to spawn in vehicles or take control of walkers or special characters which had the effect of folks just rushing for these pickups and camping their locations, the maps were glorious but not numerous (indeed at launch I believe there were only 4 large maps (there were technically more but these were just smaller sections of these large maps).

There were also no space battles despite allowing players to fly fighters in various maps. They also did away with the class system for characters having players just choose from some abilities leading to the game feeling more like a mass melee than a squad based game at times. All in all the gameplay itself was a lot of fun and had a wonderful Star Wars feel to it but got old very fast.

Several DLC packs went some way to address these issues adding in a plethora of new maps and space combat segments as well and as of the time of writing this, with all the DLC present and correct Battlefront (2015) is actually a pretty solid game with a lot of excellent maps to play the various game modes over, however the issues with the pickup system and the lack of class based play remains.

Last but by no means least, there was basically no single player option. You could play ?arcade? mode which basically equated to bot matches on the normal maps but these were laughably easy and got very boring very quickly (and quite frankly there was little reason to play them over the multiplayer ever) and the sheer beauty of the game engine was just crying out for a standalone Star Wars story, something gaming has been sorely lacking for some time since the demise of LucasArts (as much as the sale of the Star Wars licence to Disney has done great things for the franchise as a whole, by and large where the video game market is concerned it?s been nothing but a disaster. Battlefront 1 despite its flaws is pretty much the only decent Star Wars game we?ve had since the old Jedi Knight games (or possibly Force Unleashed though even that I?d say was iffy....)

Suffice to say that Battlefront in it?s last incarnation was a good but flawed game and felt mostly like a missed opportunity that I still enjoyed playing very much in the end despite those flaws.

However we now have Battlefront II? again? because naming conventions? though it?s really Battlfront 4 and not to be confused with Battlefront II from 2006 or Battlefield 2 or its more recent sequel Battlefield 1?. WHY GAMES COMPANIES WHY?!?!?! DO YOU HATE NUMBERS SO VERY MUCH?Huh

Ahem?. Anyway Battlefront II is if it were possible even more gorgeous than it?s predecessor, and the gameplay and general combat remains as solid as before, with weapons feeling satisfying and spot on sound and music all combining to make you feel like you?re in the movies combined with outstanding visuals that look almost like you?re watching a live action film they?re so stunning.

There?s a good variety of weapons to pick from as well all feeling apropirately Star Wars and with a neat overheat mechanic that makes blasters feel different from just guns shooting colourful bullets all adding to the immersion immensely.

The enemies and enviromnents all look (and act in the single player campaign) very much the part 2 from how they move and take cover to their chatter amongst themselves and the consistently excellent voice acting.

Wait, single player campaign you say? Oh yes?.. The biggest addition (for me at least) this time round is there is a fully fleshed out solo campaign this time around running through the untold story of what happens between the end of Return of the Jedi and the Force Awakens. I?ve only played the first couple of levels myself and as such I can?t really comment on the whole story arc so far but from what I have played it?s a very well told story from a very interesting  viewpoint of an Imperial special forces commander and daughter of an Imperial Admiral as the Empire is falling?. And it?s excellent so far! In fact my only gripe with it thus far is I didn?t get to murder any Ewoks on Endor (you do see a few of the little furry gits but you cant actually shoot them (if you shoot at them they run away and disappear sadly).

There is also a plethora of ?Arcade mode? challenge/survival type levels you can play through as well which are similar to the offerings from Battlefront 1 but there does seem to be a fair bit more variety in these and they?re a lot more entertaining to play as well often letting you play out some fun options with various hero characters or special weapons and seem a big improvement over their previous incarnation.

However no matter how good the single player campaign is (and it IS very good) the real meat of Battlefront remains the multiplayer (and as much fun as the solo play is it?s relatively short and will get old fast and whilst it?s certainly good enough to be a game in its own right I don?t think there?s enough content there to justify the price tag alone (when the game comes down in price in time I absolutely would say its worth play even if you have no interest in the multiplayer but unless you ARE planning on playing that multiplayer it?s really not worth the money at the moment)

If you ARE though you will not be disappointed. I?m happy to say that here the game improves substantially on the 2015 version and addresses nearly ever issue I had with the previous games online play right off the bat.

For one thing there are a lot more (and varied maps) at launch with 11 distinct settings with full sized 40 player maps in each (and multiple smaller maps across those settings) in addition to space battles as well, making for much more varied multiplayer battles. These battles also span all 3 Trilogies which adds more variety of settings and units like the old battlefront games (say what you will about the Prequels but they DID have some great battles and some gorgeous set pieces to fight over), as well as adding in forces and characters from the Force Awakens (and the forthcoming Last Jedi. There will inevitably be more DLC in future as with most major releases these days but this time round the game feels complete as it stands where Battlefront 1 needed that DLC to feel like a finished product frankly.

Class play also sees a welcome return with players choosing from 4 classes of basic troops with access to different weapons and abilities which works well. As well as giving the option to spawn as various more specialised troops like Flame troops or jet pack units or various vehicles and even hero characters.

The way these are implemented is also a welcome change from the first game. Rather than having pickups dotted around the map that players have to race to grab or camp as you play you earn points in the battle, the better you play the more points you get (though even if you do poorly you will get some as you play), and you pay with these points to spawn in as these special classes, vehicles and characters, the more powerful characters need more points so this rewards folks for good play and encourages folks to fight hard with the existing troops rather than just lurking around the hero spawn etc and is a HUGE improvement for me on both the Battlefront 2015 and the original titles that used the more traditional method of just spawning vehicles on the map which tended to lead to the old issue of folks camping the spawnpoints.

All in all the game is a huge improvement on the previous title in nearly every way I can think of and if you enjoyed the previous game you will find everything you loved about the first game present and correct only better, with more variety and better gameplay overall.

But there is one big issue hanging over the game ominously like a Death Star, blotting out the sun and casting a terrifying shadow over all it does so well as I?m sure most of you reading this are already all too aware of unless you?ve been living under a rock.

So let?s address the Bantha in the room: The Loot Box system. For those of you that HAVE been living under that rock, basically EA have put in a system whereby to unlock items such as new weapons, special abilities, and hero characters you have to buy them from the in game store for credits, you earn credits by doing various tasks in game and can also get various loot boxes that may contain some of these unlocks and credits to buy them directly. You can earn all these credits in game but it takes a very long time to do so, the catch of course is that you can also buy these credits and loot boxes with real money. Now this kind of mechanic is hardly new, indeed it is pretty common in particular in mobile and free to play games and in those cases it?s hard to fault them, after all the game itself is free and this is how the company makes money off it. But in the case of a game like BF2 which is a full price release retailing for 50-60 pounds these kind of microtransactions really shouldn?t be present and it feels like frankly a shameless cash grab on EA?s part.

Now again this is hardly (unfortunately) a new practices and more and more these kind of Free to Play mechanics are creeping into full price games (and EA are certainly no stranger to it having this kind of system in place in their online play in most of their sports titles for a few years now), and EA are by no means alone with loot crats available in Blizzards hugely popular shooter, Overwatch since it?s inception to name one other example.

However where things come to the fore is the nature of the crates. In the case of the other EA sports titles, this is only for one game mode (?Ulitmate Hockey Team? or the equivalent game modes for other sports for example) and whilst these modes are fun, theyre an extra mode that whilst a lot of folks do play and enjoy are not the core part of the game. It?s a feature that a lot of folks are quite happy to ignore, its fun and if you want to play it and buy cards for it you can but if you don?t like it, its no great loss and the meat of the game is in it?s other modes.

Not so in Battlefront, the crates here are for unlocking weapons, abilities and characters in the core multiplayer battles of the game, and these abilities are used in the single player and arcaded modes too so you can?t really avoid them. You can still happily play the game without buying any of them and you will be able to unlock items by just playing but if you want EVERYTHING it?s going to take you a very long time without spending money (in fact its going to take you a more or less impossible amount of time).

In my other example, the crates in Overwatch apply to the main game again but what you get from those crates are skins, custom ?sprays?, voice packs, emotes and so on. All the items are you get are purely cosmetic items that whilst being fun have absolutely (or at least very very minimal) effect on the actual gameplay, and certainly you are not at any kind of disadvantage over other players.

In Battlefront the abilities and items you?re unlocking are flat out advantages, better weapons that hit harder, shoot more accurately, special characters who are stronger than others, abilities that give you a distinct advantage over a player without them. If you play the game long enough you WILL get these abilities as well but in the short run if 2 players who go into the game with equal skill levels and one of them is prepared to throw actual money at the loot crates they WILL have a distinct advantage.

The last issue with the loot crate system here is that even more so than having a monetised in game store letting you buy items for real money all you?re getting here is the option to buy blind boxes with a CHANCE of getting the items you want (worst case you DO get credits that CAN eventually be used to unlock the times you want so you will eventually get them but the fact remains you are paying money for a small chance of reward. There?s a word for that. Gambling. This is can be a slippery slope for a lot of adults let alone for a game marketed at all ages, it?s bad enough that a lot of ?Free to Play? games use these kind of blind boxes (and the debate about whether this is really gambling and should be regulated more has raged long and hard but for this to come in a product that you?ve already paid a sizeable amount of money for in the first place is really quite shameless of EA.

At the end of the day Battlefront II is hardly the only offender on this front but it is probably the highest profile instance of it to date and the reaction from the community in general has been pretty vehement, so what were EA thinking?

Well unfortunately I suspect EA have done a fair bit of research into this and whilst they?re fully aware that some folks will be outraged and boycott the game and others (like myself) will still buy the game and enjoy it but will never give them any money from loot boxes but some folks WILL buy a few here and there still and some folks have a LOT of disposable income or are just plain loaded and will think nothing of blowing tons of money on loot boxes until they get all the items they want as quickly as possible.

They will have done research into similar products and business models and will have a prediction for how much money they will lose in lost sales from folks who will refuse to buy the game who would otherwise have bought it and will compare this to how much money they expect they will make in sales of lootboxes.

Big companies like EA are not idiots. If the second (profit) number isn?t bigger than the first (loss) number (and unfortunately I suspect it?s A LOT bigger) they don?t make this kind of design decision. If that prediction turns out wrong they might rethink it in future of course but as long as it keeps making them money they?re not going to change their mind, they?ll tweak the pricing of course but this will all be calculated to make the most money they can. This isn?t rocket science this is basic economics, if you want to make money you set the pricing of an item so as to maximise your profit and if you can make money off that product after the fact why WOULDN?T you do it?

Do I like the loot box system? Of course not, it?s a shameless cash grab in an already expensive product and I HATE that this kind of thing is increasingly becoming the norm for mainstream gaming. Do I blame EA for doing it? Not really, I don?t see how I can unfortunately, like it or not video games are big business now and big companies only care about their customers as far as their image affects their profits.

In the end it?s a real shame to have this issue hanging over the game as without this, there is little fault to find with the game to my eyes as they have delivered one of the best shooters in recent years and arguably one of the best Star Wars games I?ve played in a very long time.
I for one will be playing this to death though I will definitely NOT be paying any money for the loot boxes. I have no qualms recommending the game wholeheartedly as despite the spectre of the loot box?s looming EA/DICE have nonetheless created one hell of a game here.

I?d very much like to believe that the game will sell well but that very few folks will pay money for the loot boxes prove that the feature doesn?t make money and EA won?t bother doing it and will carry on making more and better Star Wars games going forwards? but I suspect it will both sell extremely well and they loot boxes will be hugely profitable and as such the system is here to stay?.

In the end for me the Loot Box fiasco will not affect my enjoyment of the game one iota and as such I?m more than happy to give this game a huge thumbs up though!

Gameplay - 9 : Improves on nearly every aspect of its predecessor
Longevity - 8 : As a primarily multiplayer game with a ton of stuff to unlock I and alot more variety in maps and play modes than Battlefront 1 this should keep me satiated with Star Warsey goodnes for some time
Graphics - 10 : Quite simply one of the best looking games I've ever played
Sound - 10 : The voice acting, sound effects and music are all pretty much perfect
Other - 1 : The single player story is whislt good, fairly short so the I'd only really recommend it if interested in the multiplayer and as much as I'd like to think they're not a factor, the loot box situation DOES leave a very sour taste in the mouth.

OVERALL - 8 : If it wasn't for the loot box issue this one would be a 9 or even a 10 easily. Even with that stigma it's still a belter of a game and about as close to stepping into the Star Wars movies as you can get!

7  Club Matters / Arrange A Game / Re: Fantasy Sports League (of the tabletop variety I mean!) on: 13 November, 2017, 16:35:24 PM
also looking into the new edition of BB.... as much as I normally hate giving GW any money these days..... it's.... really rather nice and has some really nice components (2 custom dice sets for both blocking dice and everything else, 3d plastic pieces for every counter and template (though it should be noted you cant use the old templates with the new board or vice versa as the new board is apparently slightly bigger than the old one (the tamplates are scaled accordingly though so old sets are still perfectly fine just as long as you keep the old templates with the old sets and vice versa)
8  Club Matters / Arrange A Game / Re: Fantasy Sports League (of the tabletop variety I mean!) on: 13 November, 2017, 15:08:58 PM
Not to worry Smiley @Malc as mentioned above, if you're free some afternoon happy to give you a tester game of Dreadball (personally I find it alot more fast paced and fun that Blood Bowl (which isn't to say I don't love me some BB too of course!)

Basically Dreadball... well the best way to describe it is it's Basically Speedball 2 the tabletop game Wink
9  Club Matters / Arrange A Game / Re: Fantasy Sports League (of the tabletop variety I mean!) on: 13 November, 2017, 14:01:47 PM
That's fair enough mate (its worth noting that Dreadball doesn't require you to purchase anything new though you can easily use your existing Orks (if you fancy having a go sometime to see what you think of course let me know) but if you're still mainly on team BB please clicky poll entry so I can get an idea on numbers Smiley

I'm thinking of picking up the new edition of BB as I dont actually own a set myself and want a copy of the most current rules in handy book form anyway Smiley
10  Club Matters / Arrange A Game / Blood Bowl II - Online League on: 13 November, 2017, 11:55:13 AM
Sort of related to the other post, and part of why I've got the tabletop sportsing bug again, I've been playing a fair bit of Blood Bowl 2 on PC recently and remembering how much fun Blood Bowl can be.

The game is essentially just the tabletop game on a computer screen but whereas the first outing was fine as a game it's net code was appaling and actually getting it to work online was a pain in the rear to be blunt!

Not so with BB2 though, playing games online is a doddle (as Rob can attest to Smiley)

As such if a few folks would be interested I'd love to set up an online league, so would anyone be game for this?

I know a few folks here have the game on PC already (and if you have any other friends who would be interested the more the merrier of course!) (of course if you dont have it IS frequently on sale on Steam (its not currently but can still be had for under a tenner on most steam key sites and frequently goes down to under a fiver in steam sales Cheesy)
11  Club Matters / Arrange A Game / Fantasy Sports League (of the tabletop variety I mean!) on: 13 November, 2017, 11:41:35 AM
Right I've been thinking about this for a while now, and with some new faces making an appearance at the club too recently I figured this was as good a time as any to float the idea!

Historically one of the most popular/longest running 'campaigns' used to be the YG Blood Bowl league, now for a while now it's been absent (to be blunt alot of us get pretty burnt out on Blood Bowl as a whole having played ALOT of it Wink)

However, speaking for myself I've kind of got a hankering from some fantasy sportsing again so with that in mind I'd like to propose putting together a league to run at club for either Blood Bowl or Dreadball. I'm also open to other suggestions if folks have any other games in mind that I've not heard of (please suggest below if so!) (I'm mainly looking at these two as between folks at the club we've got a few sets of them knocking about so can play several games concurrently  without running out of boards etc Wink

This would be a new league of either starting from scratch and using by the book rules starting clean, personally I'd love to give Dreadball a go as a league as we've never actually played that as more than a few standalone games and the game itself is for my money a better game than Blood Bowl (but I'm open to either). At the moment this is just 'taking the pulse' of numbers who would be interested in taking part, the actual timing and when this would happen I'll work on once weve got an idea if it's viable!

I would mainly be aiming to run in afternoons so as not to tread on folks toes for Roleplays (but we'd likely be running along the lines we used to for BB where games are scheduled and as long as theyre played by such and such a date it doesnt matter when they're played as long as folks make sure theyre available (I will be saying they must be played at club barring exceptional circumstances though Smiley)

So if you'd be interested please let me know! It doesn't matter if you've never played either game before incidentally or if you dont own any minis for the game (we've got plenty of spares and reasonable proxy miniatures are absolutely fine in my eyes anyway!) and am happy to run learning/demo games of either if folks want to try it out before they commit to anything let me know (I'm not around for the next couple of weekends but after that it's all good!
12  Club Matters / Arrange A Game / Re: Star trek inter season break on: 14 September, 2017, 14:04:16 PM
as discussed in person needless to say yep count me in Wink
13  Club Matters / Arrange A Game / Re: Sunday 13th August - Afternoon on: 26 July, 2017, 10:40:47 AM
Believe the plan is 'turn nick to the darkside of Dystopian Wars' now Tongue
14  Club Matters / Arrange A Game / Re: X-Wing Tournament - 21st May - OFFICIAL SIGNUP on: 19 May, 2017, 08:50:40 AM
Oh one final note:

We will be using the latest FAQ and Tournament rules so id highly recommend having a read up if you haven't recently as there are a fair few little changes! They can be found down the bottom of the page below:

https://www.fantasyflightgames.com/en/products/x-wing/
15  Club Matters / Arrange A Game / Re: X-Wing Tournament - 21st May - OFFICIAL SIGNUP on: 19 May, 2017, 08:45:00 AM
Just a reminder folks of what you will need to bring (or arrange to borrow!):


- A written squadron list (I don't mind on the format or printer or hadwritten as long as its clear and legible!). Your list must also note what 3 obstacles and damage deck you are using.

- Correct models and cards for all items in your squad. No proxies and you must have all cards.

- 3 obstacles (you must use the same 3 all event)

- Damage deck (either original or force awakens is allowed as per standard tourney rules but you must choose one and stick with it!) For those who dont have one there will be a few spare about but you'll likely be stuck with an old style one so if you want a specific one please bring your own.

- Dice and Templates. Officially you're required to bring these but if folks are fine with we'll pop a set of each on each table to be shared and these will not move (I'm asuming folks wont mind this arrangement and it will stop stuff getting lost or 'I had x many dice earlier I'm sure are you sure you havent picked up some of mine' type arguments Wink)

Official 'doors open' time and start of registration is 12 but Rob and I will be there from 11:30 to start setting up early. If anyone else wants to drop in early and assist you are of course very welcome to do so!). Registration ends at 12:30 sharp so please be there by then at the latest folks!

Incidentally if anyone has any 3x3 space mats please bring these along (I have plenty of black sheets if need be in the cupboard but theyre not great and the more 'proper' mats the better!

Man your ships, and may the force be with you!
16  Club Matters / Arrange A Game / Re: X-Wing Tournament - 21st May - OFFICIAL SIGNUP on: 15 May, 2017, 11:22:39 AM
TIMETABLE FOR THE DAY:

Registration 12:00 - 12:30 (Myself and Rob will be in from 11:30 setting up so if anyone's gets here early any help would be appreciated and I'll do registration early if folks are ready!) Please be ready to go for the start of round 1 promptly folks!

Round 1 - 12:45 - 1:45

Round 2 - 2:00 - 3:00

Round 3 -  3:15 - 4:15

4:15-4:30 final scoring and announcement of winner (I'll sort out prizes after the event as thats entirely dependant on how many folks actually attend in the end as I mostly have folks telling me in person they're coming (I do plan on running more of these in future but I would ask that going forward folks please try to acutally sign up on the forum as it makes organising things much easier for me!)
17  Club Matters / Arrange A Game / Re: X-Wing Tournament - 21st May - OFFICIAL SIGNUP on: 15 May, 2017, 10:57:38 AM
I will post full times for rounds etc later but this will be afternoon session only as with every other X-Wing event I've run previously.
18  Club Matters / Arrange A Game / X-Wing Tournament - 21st May - OFFICIAL SIGNUP on: 24 April, 2017, 16:42:02 PM
Ok the other thread is getting a little cluttered so here is the official detalails and signup! (if you want to discuss stuff more generally please use the other thread)

The tourney will take place on the 21st May and will run in standard dogfight format. In the end I've decided to keep things fairly simple again this time as we've got a few folks likely playing who are fairly new to the game.

You must bring a 100pt squad. You must have the correct minis and cards for all your forces, no proxying and no homemade cards etc.  You dont need to bring multiple copies of your list or anything but please bring along a clear and legible list for me to check start of the day. We will be using all rulings and updates as per the current FAQ and Tourney rules as well so have a read of those if you're unsure as a few cards have been substantially changed!

We'll be running standard 3 rounds using standard tourney scoring, I'll be playing myself and also adjudicating (if there's a rules question I would hope you all know me well enough to know by now I can be fair and impartial as required (I'm not going to recuse myself from winning this time round as I'd like a chance to win myself as much as the next guy!) If in doubt on any rules question though my word is final, and in any game I'm playing in myself if a rules query arises we've got plenty of folks who can call it who know the rules well enough to make a fair decision!


Lastly you should make a note in your lists whether you're using the Force Awakens Starter or Classic Starer damage deck and which obstacles you are using (you must keep the same ones all day for these) Each player should have their own damage deck and ideally dice and templates but dice and templates can be shared as needed (Id rather avoid sharing of damage decks if possible but if we're short I'm sure we can manage (as both new and old are legal now though weve got a few spare around but if you dont have you're own you'll be stuck with whatever's available for good or ill)

Entry will be £5 as usual, £3 for club fee and the remaining £2 going towards a prize for the winner (depending on numbers the size of the prize may vary or may do a runners up prize as well).

The player list I have at the moment is (and if you could all confirm for me you are definitely coming as soon as possible (and anyone else interested please let me know ASAP):

Simon (me)
Hannah (Hannah is not a big X-Wing fan but will play if we have an odd number of players so there wont need to be bye rounds!)
Chris L
Bex
Clive
Rachael (a 'maybe')
Rob
Tom (also a maybe I believe, not certain if free at present?)
Rich (I've not seen Rich for a while but was keen last I heard so I'll try and chase up)
James (also a maybe last I spoke to him!)
19  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) [21st May] on: 06 April, 2017, 15:41:12 PM
The 2 list idea seems popular thusfar so I'm inclined to consider it.

The OT play idea as I suspected a few folks are not keen on so will hold fire on that for now Wink

Can folks let me know as soon as possible if they can definitely make this? I need to get an idea of numbers so I can plan accordingly!
20  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) [21st May] on: 28 March, 2017, 14:27:47 PM
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I don't own any Rebel ships... it's a cool concept but I think I'd prefer to use the ships I know how to fly!

That's the main concern I thought a few folks might have, however if it's simply a matter of not HAVING the ships, then that's not a major issue with the number of ships we have floating around if its only one or two people with said concern we could easily arrange loan forces... Again it's a suggestion rather than something were definitely doing by any means just testing the water here!

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The game as I see it has become "pay to win", if you don't keep up with the most recent purchases chances are you'll lose. With the proposed lists it puts everyone on a nice even playing field.

I disagree there personally, certainly some of the new stuff is very nasty indeed but some of the older stuff is still very nasty if used right, I think the larger problem with X-Wing from a competitive standpoint certainly, is that the game has drifted into the lands of cheese builds and netlists and so forth and there's so many options out there at this point that inevitably some are going to flat out rise above the competion you end up with the age old problem where forces that are just built to win at all costs will utterly curbstomp lists built to be 'fluffy'. I personally try to walk the line generally and build as nasty a squad I can whilst still sticking to canonical themes but even still some of the stuff I've run, if I'm honest is drifting into nastier stuff that's stretching canon a little Wink

The idea here is to bring the game back to the feel of the early days of the game where every game you played felt like the classic dogfights from the movies and less gamey (but still allowing nearly all the newer upgrade cards to allow plenty of variety and not be TOO restrictive. In essence the idea is the break the meta and do away with the 'mirror matches'.

As an alternative idea, I'd like to suggest another much less limiting format to at least break up the mirror matches a little where we use the idea of everyone bringing 2 lists of 2 different factions and the same system of folks lower ranked getting first pick of their lists and no mirror matches allowed (so if your oponent chooses an imperial list you then cannot pick YOUR imperial list and would have to play either scum or rebels) etc etc? Just forces a little variety in and means you cant just dominiate with one evil list?
21  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) [21st May] on: 27 March, 2017, 15:40:48 PM
Folks I've just read about a very interesting sounding tourney format that I thought I'd float here to judge if folks would be interested in giving it a go (I'll only run it if everyone is happy with said idea).

Basically the format is OTP (Original Trilogy Play).

The rules are simple, each player brings 2 lists, one Rebel and one Imperial, there are no mirror matches, in round one the player with initiative picks which of their lists to play and their opponent must use the oposing one of theirs (so every match will be Rebel vs Imperial) Every round after the first the lower ranked player gets to pick their list.

You may only use ships that appeared in the Original Trilogy:

Rebels - A-Wing B-Wing Y-Wing X-Wing(T-65 that is...) and YT-1300.
Imperials - TIE Fighter, TIE Bomber, TIE Interceptor, TIE Advanced, Shuttle, Firespray.

All upgrade cards are allowed with the exception of the items on the 'banned' list below:

Emperor Palpatine is banned, Twin Laser Turrets are Banned, 'Double Falcons' are banned.


Thats the rules written from where I read them.

I'd actually further modify them to say maximum one one Large based ship in any given list as well but since I'd be playing myself I'll leave that open to discussion.

Needless to say this would restrict quite a few things though so as noted if folks don't want to go down this route this time I'll understand!
22  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) (21st May) on: 22 March, 2017, 15:02:55 PM
To clarify this is due to run 21st May as things stand (as long as we get at least 6 players it will be the same case as last time of £5 entry which will fund a small prize as well as cover club fees) (if we can't get at least 6 players (myself included) we wont run and in the event we get a bigger group I'll see what I can do about arranging further prize support!

Let me know if you're interested (and if you CAN give me a definite committment sooner rather than later that would be much appreciated of course folks!)
23  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) on: 03 March, 2017, 16:45:17 PM
Anyone up for this?
24  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) on: 27 February, 2017, 16:19:02 PM
addendum to previous rant:

I've had some debate via the XWing facebook group and have been swayed by arguments that there are in fact several cards in the old deck that are actually alot MORE crippling than the new ones depending on the list being played and its not QUITE as much of a cop out (I still think its sort of defeating the point of there being a revised damage deck as it's basically like saying if a rule changes in an FAQ or revised edition of a game players can use whichever version they like (ie whichever version favours their own squadron/force/army...) best and that seems dumb to me but I'm sufficiently swayed that this isnt quite as one sided as I thought as such, I'm ok with it for play.

So with that said, everyone must have their own damage deck, you can use whichever version you prefer, tourney rules by the book!
25  Club Matters / Arrange A Game / Re: X-Wing Tourney - The Sequel (again) on: 27 February, 2017, 15:52:19 PM
A few noteable FAQ/Tourney rule updates that I was unaware of until recently (and importantly one that I'm NOT implementing):

1. Half points for Big Ships. Ships on large bases are worth half points if they're reduced to or below half their total hit points at the end of the game but still alive (hit points in this case is a total of shields and hull points (this does include things added by upgrades cards and the points is equal to half their list cost with all upgrades). I HUGELY approve of this rule change as it takes a nice dent out of dirty dirty double falcon lists and Fat Hans, Bro-Bots etc etc. Doesnt stop them murdering you of course but at least lets you claw some points back!

2. Illegal maneuvers. If you put a red maneuver down while already stressed your opponent no longer picks your move, you simply do a 2 white straight. Not one that comes up all that often with reasonably experienced players but still an important distinction especially with things that can give out stress tokens all over the place....

3. Damage Decks. This is the contentious one. The current tourney rules pack states, players are free to pick which version of damage deck they use along with their list. FFG then proceed to spew some rubbish about how it 'adds variety to the ever growing meta blah blah'. This to my mind is simply a load of baloney.

The whole point of the revised damage deck was to fix some cards that penalised some lists more than others, simply put I cannot think of a single reason to ever use the new damage deck over the old one from strategic viewpoint if given the choice, the new dack is flat out nastier, every crit in it will hit every list equally, whereas there are a number of crits in the old deck that will just get ingnored by some lists.

The reason they've put this in is quite simply they've caved to folks winging that they need to buy a second starter to play at tourneys (honestly to have to buy essentially a revised edition that costs 20 quid to stay current for competive play within the 3 years XWing has been running now is hardly a massive shocker and this sort of ruling just leads ti inconsistent games imo)....

...deep breath... so basically the TL/DR version:

This ruling is simply a BAD ruling imo and as such it will NOT be in use in any games/events I run. Revised damaged decks ONLY. I'm quite happy for folks to share a single decks for a table and we should have enough at least for this between most of us anyway but I hugely urge everyone to pick one up anyway, when all said and done the new starter IS under 20 quid and you get 3 new ships for your money too Wink
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